/*
 * PathfindingNode.h
 *
 * Copyright (c) 2015, Steve Rabin
 * All rights reserved.
 *
 * An explanation of the JPS+ algorithm and this code is contained in Chapter 14
 * of the book Game AI Pro 2, edited by Steve Rabin, CRC Press, 2015.
 * A copy of this code is on the website http://www.gameaipro.com.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * The name of the author may not be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY STEVE RABIN ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */ 

#pragma once

struct PathfindingNode
{
public:
	PathfindingNode* m_parent;
	short m_row, m_col;
	unsigned int m_givenCost;
	unsigned int m_finalCost;
	int m_iteration;

	enum PathfindingNodeStatus
	{
		OnNone,
		OnOpen,
		OnClosed
	};

	PathfindingNodeStatus m_listStatus;
};
